This document explores Swift's data structures, focusing on structs and enums for organizing data and representing states. It details how structs are value types, automatically generate initializers, and can have methods, while enums offer type safety and can use raw or associated values for greater flexibility. The document also contrasts these with classes, which are reference types with features like inheritance and deinitializers, and illustrates these concepts with various code examples and pop culture references.
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This text contains metadata and XML markup for a document titled "Containers," including a publication date and styling for source code.
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---
date: '2023-01-02'
frame: frame-front
published: false
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title: Swift Containers
---
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Chunk Summary
This text introduces Swift's container types, focusing on structs and providing an initial code example for a `SupermarketInventoryItem`.
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The text provides a clear introduction to Swift containers (structs, enums, classes) and begins to explain structs with a relevant code example. However, the code example is incomplete. |
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</head>
<body>
<section id="containers" class="level1"><h1>Containers</h1><p>Swift provides you with three container formats to build your custom types on top of: structs, enums, and classes.</p><p>Each type has different implicit guarantees and different runtime characteristics. Let’s cover each container now so we can get experience using them for real applications later.</p><section id="struct" class="level2"><h2><code>struct</code></h2><p>Structs in Swift are lightweight containers capable of holding multiple properties, each with potentially different types.</p><p>Here’s a <code>struct</code> describing basic inventory details of supermarket items:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">struct SupermarketInventoryItem {
<span class="kw">let</span> <span class="dt">name</span>: String
<span class="kw">var</span> <span class="dt">aisle</span>: String
<span class="kw">var</span> <span class="dt">shelfPosition</span>: Int
<span class="kw">var</span> <span class="dt">priceRetail</span>: Int
<span class="kw">var</span> <span class="dt">priceWholesale</span>: Int
<span class="kw">var</span> <span class="dt">cost</span>: Int
<span class="kw">let</span> <span class="dt">firstAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">lastAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">inStock</span>: Bool
<span class="kw">var</span> showOnline = <span class="kw">false</span>
Chunk Summary
The provided Swift code snippet illustrates how Swift automatically generates a constructor for structs based on their property definitions.
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<span class="kw">let</span> <span class="dt">SKU</span>: String
<span class="kw">let</span> leadWeeksForReordering = <span class="dv">4</span>
}</code></pre></td></tr></table><p>With only the definition of the struct above, Swift creates a full constructor for every property. We can create <code>SupermarketInventoryItem</code> structs all day long:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="fu">SupermarketInventoryItem</span>(name: <#String#>, aisle: <#String#>, shelfPosition: <#Int#>,
priceRetail: <#Int#>, priceWholesale: <#Int#>, cost: <#Int#>,
firstAvailableDate: <#String#>, lastAvailableDate: <#String#>, inStock: <#Bool#>,
Chunk Summary
This text explains Swift's `let` vs. `var` distinctions and type declaration practices within struct properties, noting the use of default values and compiler error detection for fixed properties.
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The text is primarily technical and instructional. There's a slight attempt at relatable phrasing with "you are always welcome to over-specify," but it's minimal. |
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The text clearly explains Swift's `let` vs. `var` concepts and how type declarations and default values work in struct properties, providing actionable information for Swift developers. |
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showOnline: <#Bool#>, SKU: <#String#>, leadWeeksForReordering: <#Int#>)</code></pre></td></tr></table><p>(The <# … #> parts are just the type of the argument; you replace those with your actual values when you create the struct.)</p><p>Let’s analyze <code>SupermarketInventoryItem</code> in a bit more detail.</p><section id="let-vs.-var" class="level3"><h3><code>let</code> vs. <code>var</code></h3><p>Swift gives us two ways to define properties. A property is either variable or fixed. Variable properties (changeable more than once) are defined by <code>var</code>. Fixed properties can only be set once at container initialization time. Any attempt to modify a fixed <code>let</code> property later will be detected by the compiler and result in a compile time error.</p></section><section id="type-declarations" class="level3"><h3>Type Declarations</h3><p>In Swift, types on properties are specified by appending the type to the property name after a colon. This is called <em>annotating</em> the variable with type information.</p><p>Note the two properties named <code>showOnline</code> and <code>leadWeeksForReordering</code>. Those properties don’t define a type because we gave them default values. Every time a <code>SupermarketInventoryItem</code> is created, those two properties assume their default values.</p><p>Swift has very effective type inference. If you provide default values for all your properties, you do not need to type redundant type information, but you are always welcome to over-specify type information if it makes reading and understanding your data structures easier.</p><p>Also note how <code>showOnline</code> is declared <code>var</code> so we can update the <code>showOnline</code> status after the struct is created.
Chunk Summary
This text discusses the default value of `leadWeeksForReordering` in Swift, its immutability after initialization, and how to create an item using Swift's provided initializer.
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The text clearly explains a default value for a property, its immutability after initialization, and how to override it. It also introduces a new section on creating an item with a code example. |
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On the other hand, <code>leadWeeksForReordering</code> defaults to <code>4</code>, but you can initialize to a new value when you create your struct. The only restriction is <em>after initialization</em>, any <code>let</code> properties cannot be changed again. It’s perfectly fine to override the default value of <code>4</code> with something else on a per-item basis.</p></section><section id="create-an-item" class="level3"><h3>Create an Item</h3><p>We can use the Swift-provided initializer to create a new item:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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The provided text showcases how to define and modify variables representing a supermarket inventory item in a JavaScript-like syntax.
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The text clearly demonstrates how to create and update an item object in a programming context, providing actionable code examples. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">var</span> someTea = <span class="fu">SupermarketInventoryItem</span>(name: <span class="st">"tea"</span>, aisle: <span class="st">"tea aisle"</span>,
shelfPosition: <span class="dv">3</span>, priceRetail: <span class="dv">499</span>, priceWholesale: <span class="dv">399</span>, cost: <span class="dv">50</span>,
firstAvailableDate: <span class="st">"2014-01-01"</span>, lastAvailableDate: <span class="st">"2014-06-15"</span>,
inStock: <span class="kw">true</span>, showOnline: <span class="kw">true</span>, SKU: <span class="st">"TEATEATEA"</span>, leadWeeksForReordering: <span class="dv">1</span>)</code></pre></td></tr></table></section><section id="update-an-item" class="level3"><h3>Update an Item</h3><p>We can update our <code>var</code> properties now too:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">someTea</span>.<span class="fu">cost</span> = <span class="dv">75</span>
<span class="ot">someTea</span>.<span class="fu">priceRetail</span> = <span class="dv">599</span>
Chunk Summary
This text illustrates the immutability of `let` properties and demonstrates how data structures can be passed to and returned from functions in programming.
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The text is primarily technical documentation and does not contain overt humor. The reference to the "Mars Climate Orbiter example" might elicit a slight chuckle from those familiar with it, but it's not a humorous point in itself. |
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The text clearly demonstrates how attempting to modify a `let` property in JavaScript results in an error, providing a code example and the resulting error message. It also introduces the concept of passing structs to functions with a relevant example. |
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<span class="ot">someTea</span>.<span class="fu">priceWholesale</span> = <span class="dv">499</span></code></pre></td></tr></table><p>If we try to update a <code>let</code> property, we get:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">someTea</span>.<span class="fu">name</span> = <span class="st">"SUPER TEA"</span>
Playground execution failed: error: <REPL>:<span class="dv">30</span>:<span class="dv">14</span>: error:
cannot assign to <span class="st">'name'</span> <span class="kw">in</span> <span class="st">'someTea'</span>
<span class="ot">someTea</span>.<span class="fu">name</span> = <span class="st">"SUPER TEA"</span>
~~~~~~~~~~~~ ^</code></pre></td></tr></table></section><section id="using-in-functions" class="level3"><h3>Using in Functions</h3><p>As we saw in the Mars Climate Orbiter example, structs can be passed to functions and returned from functions.</p><p>Let’s define a function that takes an item and does some checking:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">func <span class="fu">canPublishToWebsite</span>(item: SupermarketInventoryItem) -> Bool {
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The text explains how to define functions within structs in Swift, illustrating the concept with an example of checking supermarket inventory status.
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The text clearly explains a programming concept (functions within structs) and provides code examples. It demonstrates how to create a function that checks inventory status and then how to integrate it directly into a struct, offering practical guidance for developers. |
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<span class="kw">if</span> <span class="ot">item</span>.<span class="fu">showOnline</span> && <span class="ot">item</span>.<span class="fu">inStock</span> {
<span class="kw">return</span> <span class="kw">true</span>
} <span class="kw">else</span> {
<span class="kw">return</span> <span class="kw">false</span>
}
}</code></pre></td></tr></table><p>The function accepts one argument named <code>item</code> with type <code>SupermarketInventoryItem</code> and returns one <code>Bool</code> value.</p><p>Now we can use our new function to check if we should put this item on our website:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="fu">publishToWebsite</span>(someTea)</code></pre></td></tr></table></section><section id="functions-in-structs" class="level3"><h3>Functions in Structs</h3><p>But, that function isn’t part of a great data model. The property of <code>publishToWebsite</code> relies entirely on data living inside the struct itself.</p><p>Swift allows us to attach functions directly to structs.</p><p>Let’s add a function named <code>shouldPublishToWebsite()</code> to our struct:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">struct SupermarketInventoryItem {
Chunk Summary
This Swift code snippet defines properties for a product, including its name, stock information, pricing, and availability, along with a function to determine if it should be published online.
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The text is a code snippet and contains no elements of humor. |
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The text provides a clear declaration of variables and a function signature in Swift, which is helpful for understanding basic data structures and logic within a programming context. However, it's not fully actionable as it's a snippet and lacks complete implementation or context. |
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<span class="kw">let</span> <span class="dt">name</span>: String
<span class="kw">var</span> <span class="dt">aisle</span>: String
<span class="kw">var</span> <span class="dt">shelfPosition</span>: Int
<span class="kw">var</span> <span class="dt">priceRetail</span>: Int
<span class="kw">var</span> <span class="dt">priceWholesale</span>: Int
<span class="kw">var</span> <span class="dt">cost</span>: Int
<span class="kw">let</span> <span class="dt">firstAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">lastAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">inStock</span>: Bool
<span class="kw">var</span> showOnline = <span class="kw">false</span>
<span class="kw">let</span> <span class="dt">SKU</span>: String
<span class="kw">let</span> leadWeeksForReordering = <span class="dv">4</span>
func <span class="fu">shouldPublishToWebsite</span>() -> Bool {
<span class="kw">if</span> showOnline && inStock {
<span class="kw">return</span> <span class="kw">true</span>
} <span class="kw">else</span> {
<span class="kw">return</span> <span class="kw">false</span>
Chunk Summary
This text explains how to directly access struct properties within methods in Swift and introduces the concept of modifying struct properties using in-struct functions, providing an example of removing an item due to a recall.
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The text is primarily instructional and does not attempt humor. There's a very slight, almost imperceptible attempt at conversational tone which might be interpreted as mildly witty by some, but it's not a strong humorous element. |
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The text clearly explains how to access struct properties within methods in Swift and introduces the concept of modifying struct properties using in-struct functions. The code examples are illustrative. It's helpful for someone learning Swift. |
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The text is neutral and informative. There is no indication of negativity, anger, or depression. |
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The text is strictly professional and educational, providing technical information without any offensive or controversial content. |
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}
}
}</code></pre></td></tr></table><p>Note how in the function we refer to properties of the struct directly. We don’t need to refer to them with <code>self.showOnline</code> or <code>self.inStock</code> because Swift knows our properties belong to the struct where the method is defined. You can still use <code>self</code> if you want to though—both approaches work equally well.</p><p>Now, entirely contained within the struct, we can just ask:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">someTea</span>.<span class="fu">shouldPublishToWebsite</span>()</code></pre></td></tr></table><p>Can we update our struct using in-struct functions too?</p><p>Let’s add a function to immediately remove an item due to a contaminated food recall:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">struct SupermarketInventoryItem {
<span class="kw">let</span> <span class="dt">name</span>: String
<span class="kw">var</span> <span class="dt">aisle</span>: String
<span class="kw">var</span> <span class="dt">shelfPosition</span>: Int
<span class="kw">var</span> <span class="dt">priceRetail</span>: Int
<span class="kw">var</span> <span class="dt">priceWholesale</span>: Int
Chunk Summary
This Swift code snippet defines properties and functions for an inventory item, including its availability and a method to disable it from being shown online.
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The provided text is purely technical code and contains no elements of humor. |
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The text provides a clear and concise example of Swift code defining properties and functions for an inventory item, which is helpful for understanding basic Swift syntax and object-oriented concepts. |
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The text is neutral and objective, containing no aggressive or negative sentiment. |
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The text is professional and technical, containing no offensive or inappropriate content. |
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<span class="kw">var</span> <span class="dt">cost</span>: Int
<span class="kw">let</span> <span class="dt">firstAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">lastAvailableDate</span>: String
<span class="kw">var</span> <span class="dt">inStock</span>: Bool
<span class="kw">var</span> showOnline = <span class="kw">false</span>
<span class="kw">let</span> <span class="dt">SKU</span>: String
<span class="kw">let</span> leadWeeksForReordering = <span class="dv">4</span>
func <span class="fu">shouldPublishToWebsite</span>() -> Bool {
<span class="kw">if</span> showOnline && inStock {
<span class="kw">return</span> <span class="kw">true</span>
} <span class="kw">else</span> {
<span class="kw">return</span> <span class="kw">false</span>
}
}
mutating func <span class="fu">disableItem</span>() {
lastAvailableDate = <span class="st">"immediately"</span>
inStock = <span class="kw">false</span>
showOnline = <span class="kw">false</span>
Chunk Summary
The text explains that structs require `mutating` functions to modify their properties and demonstrates the use of `let` versus `var` for struct declarations.
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The text uses lighthearted phrasing like "fancy disable feature" but is primarily instructional and lacks explicit jokes. |
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The text clearly explains the concept of `mutating` functions in structs and demonstrates its use with code examples, offering practical guidance. |
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The tone is neutral and informative, with no indicators of negativity or anger. |
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}
}</code></pre></td></tr></table><p>Note how the new function <code>disableItem()</code> is annotated with the word <code>mutating</code>. Structs are not allowed to modify their own properties <em>unless</em> the method inside the struct is specified as <code>mutating</code>.</p><p>Now with our fancy <code>mutating</code> disable feature, we can:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">someTea</span>.<span class="fu">lastAvailableDate</span> <span class="co">/* "2014-06-15" */</span>
<span class="ot">someTea</span>.<span class="fu">disableItem</span>() <span class="co">/* returns nothing, changes property values */</span>
<span class="ot">someTea</span>.<span class="fu">lastAvailableDate</span> <span class="co">/* "immediately" */</span></code></pre></td></tr></table></section><section id="revisiting-let-vs.-var" class="level3"><h3>Revisiting <code>let</code> vs. <code>var</code></h3><p>We saw how individual properties can be set to fixed or variable values by using <code>let</code> and <code>var</code> to declare properties, but what about the entire struct itself?</p><p>We declared <code>someTea</code> as <code>var</code>, but what if we assign <code>someTea</code> to a <code>let</code>?</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> someOtherTea = someTea
Chunk Summary
The provided code snippet illustrates a programming error where a property cannot be assigned to an object.
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The inclusion of the error message provides a slight, relatable moment for developers facing common coding issues. |
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The text clearly demonstrates a common programming error and presents the relevant code snippet that causes it, offering direct insight into a problem. |
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The text is purely informational and lacks any negative or aggressive tone. |
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<span class="ot">someOtherTea</span>.<span class="fu">cost</span> = <span class="dv">30</span></code></pre></td></tr></table><p>We immediately get an error:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">Playground execution failed: error: <REPL>:<span class="dv">64</span>:<span class="dv">19</span>: error: cannot assign to <span class="st">'cost'</span>
<span class="kw">in</span> <span class="st">'someOtherTea'</span>
<span class="ot">someOtherTea</span>.<span class="fu">cost</span> = <span class="dv">30</span>
Chunk Summary
The text explains that Swift structs are value types, meaning they are copied when assigned or passed as arguments, ensuring data isolation.
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The text uses a lighthearted analogy ("enough structs") but is otherwise purely informative. |
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The text clearly explains the behavior of structs in Swift, particularly regarding value types and immutability when declared with 'let'. It provides concrete examples and a clear takeaway. |
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The text is objective and informative with no discernible negative sentiment. |
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The text maintains a professional and technical tone throughout, without any offensive or informal language. |
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~~~~~~~~~~~~~~~~~ ^</code></pre></td></tr></table><p>If you declare an entire struct as <code>let</code>, the <em>entire struct</em> acts as if each individual property is declared with <code>let</code> regardless of any <code>var</code> usage.</p><p>Also note: when we performed <code>someOtherTea = someTea</code>, what happened is every value inside <code>someTea</code> got copied to a new <code>SupermarketInventoryItem</code> held by <code>someOtherTea</code>.</p><p>Takeaway: All structs are <em>value</em> types. If you assign a struct to another name, all values of the struct get copied to the new location. Note: this includes passing structs as function arguments. Structs are always copied when they are passed around.</p><p>There is <em>no way</em> to have two variables refer to the same underlying struct. Since every struct is a completely isolated container of properties, you can be sure any changes you make to your current struct are isolated and will not change any other parts of your program simultaneously.</p></section></section><section id="enum" class="level2"><h2><code>enum</code></h2><p>Enough structs. How about some enums?</p><p><code>enum</code> is short for <code>enumeration</code>. Many languages have enums, but Swift enums are especially useful for helping you write more clear, more concise, and less error-prone code.</p><p>If you are familiar with features called atoms or symbols in other languages, you can think of Swift enums as a named collection of atoms (or symbols).</p><p>You can also think of enums as one big named type holding smaller named types inside.</p><section id="create-an-enum" class="level3"><h3>Create an Enum</h3><p>Let’s define an enum describing the evacuation level around a nuclear reactor:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
Chunk Summary
The provided text illustrates two ways to define an enum in Swift, highlighting the language's ability to be succinct.
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The text clearly demonstrates how to define an enum in Swift, showcasing both a multi-line and a single-line (more succinct) approach, which is very helpful for developers learning Swift. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Evacuation {
<span class="kw">case</span> NoDanger
<span class="kw">case</span> DangerRising
<span class="kw">case</span> DangerFalling
<span class="kw">case</span> PreEvacuation
<span class="kw">case</span> EvacuationInProgress
<span class="kw">case</span> EvacuationRecall
<span class="kw">case</span> EmergencyEvacuateASAFP
}</code></pre></td></tr></table><p>Swift allows you to be succinct when possible, so you could also define <code>Evacuation</code> as:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Evacuation {
<span class="kw">case</span> NoDanger, DangerRising, DangerFalling, PreEvacuation,
EvacuationInProgress, EvacuationRecall, EmergencyEvacuateASAFP
Chunk Summary
This text explains that Swift enums have no default values and enforce strict uniqueness, preventing comparisons between differently named or typed enum values.
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}</code></pre></td></tr></table><p>Unlike enums in C, enums in Swift have no value by default. The value of <code>Evacuation.NoDanger</code> isn’t 0—it has no user-visible value and can only be used for comparisons at this point.</p><p>The power of enums come from Swift’s ability to compare enum elements exactly. No two differently-named enum values can ever equal each other. Even if you define two enums with the same inner member names, the inner members of different enums will never be equal because they belong to different outer enum types.</p><p>Swift’s ability to enforce strict enum uniqueness removes an entire class of problems from other languages where enums are just shorthand for integers behind the scenes, so passing an integer is equivalent to passing the enum value (or even passing another enum with the same underlying integer value) in those languages.</p><p>Let’s play with <code>Evacuation</code>:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> ok = <span class="ot">Evacuation</span>.<span class="fu">NoDanger</span>
<span class="kw">let</span> bugout = <span class="ot">Evacuation</span>.<span class="fu">EmergencyEvacuateASAFP</span></code></pre></td></tr></table><p>To access an individual value of an enum, you operate on the enum type directly. Enums can take on only <em>one</em> value at a time.</p><p>We can easily check for equality:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">ok == bugout <span class="co">/* false */</span>
Chunk Summary
The text illustrates how to define Swift enums with custom raw string values, including a humorous "RUN!" for emergency evacuation.
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The use of "RUN!" in the enum as a string literal provides a slight, situational humor due to the contrast with typical programming values. |
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ok == <span class="ot">Evacuation</span>.<span class="fu">NoDanger</span> <span class="co">/* true */</span></code></pre></td></tr></table></section><section id="enum-default-raw-values" class="level3"><h3>Enum Default Raw Values</h3><p>But, what if we want our enums to take on values? We can start off by giving our enum raw values in the definition:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Evacuation {
<span class="kw">case</span> NoDanger = <span class="st">"ok"</span>
<span class="kw">case</span> DangerRising = <span class="st">"up"</span>
<span class="kw">case</span> DangerFalling = <span class="st">"down"</span>
<span class="kw">case</span> PreEvacuation = <span class="st">"get ready"</span>
<span class="kw">case</span> EvacuationInProgress = <span class="st">"leave now"</span>
<span class="kw">case</span> EvacuationRecall = <span class="st">"come back"</span>
<span class="kw">case</span> EmergencyEvacuateASAFP = <span class="st">"RUN!"</span>
Chunk Summary
The provided Swift code snippet generates compiler errors because enum cases are assigned raw values without the enum itself having a defined raw type.
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The text uses a common programming trope of "Looks good, right? WRONG." to introduce an error, which provides a mild, relatable humor for developers. |
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}</code></pre></td></tr></table><p>Looks good, right? <em>WRONG.</em></p><p>Swift gives us this error:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">Playground execution failed: error: <REPL>:<span class="dv">6</span>:<span class="dv">21</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value
<span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> NoDanger = <span class="st">"ok"</span>
^
<REPL>:<span class="dv">7</span>:<span class="dv">25</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> DangerRising = <span class="st">"up"</span>
^
<REPL>:<span class="dv">8</span>:<span class="dv">26</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
Chunk Summary
This excerpt presents multiple Swift enum syntax errors related to assigning raw values without a defined raw type.
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The inclusion of error messages with arrow indicators provides a slight, dryly humorous, "been there" vibe for developers who have encountered similar issues. |
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The text clearly identifies specific Swift enum syntax errors and their locations, which is highly valuable for a programmer debugging their code. |
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<span class="kw">case</span> DangerFalling = <span class="st">"down"</span>
^
<REPL>:<span class="dv">9</span>:<span class="dv">26</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> PreEvacuation = <span class="st">"get ready"</span>
^
<REPL>:<span class="dv">10</span>:<span class="dv">33</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> EvacuationInProgress = <span class="st">"leave now"</span>
^
<REPL>:<span class="dv">11</span>:<span class="dv">29</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> EvacuationRecall = <span class="st">"come back"</span>
Chunk Summary
The text explains that Swift enums require a declared raw type if explicit raw values are provided, and all raw values must be of the same type.
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The text is a technical explanation and lacks any discernible humor. The use of "RUN!" might be considered a slight, unintentional moment of levity in a serious context. |
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The text clearly explains a Swift programming error related to enums and their raw values, providing a solution and an example. It's practical for a developer facing this specific issue. |
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^
<REPL>:<span class="dv">12</span>:<span class="dv">35</span>: error: <span class="kw">enum</span> <span class="kw">case</span> cannot have a raw value <span class="kw">if</span> the <span class="kw">enum</span> does not have a raw type
<span class="kw">case</span> EmergencyEvacuateASAFP = <span class="st">"RUN!"</span></code></pre></td></tr></table><p>If we give our enum explicit raw values, Swift requires we declare the type for our enum. This also means every default raw value in our enum <em>must</em> have the same type.</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Evacuation: String {
<span class="kw">case</span> NoDanger = <span class="st">"ok"</span>
<span class="kw">case</span> DangerRising = <span class="st">"up"</span>
<span class="kw">case</span> DangerFalling = <span class="st">"down"</span>
<span class="kw">case</span> PreEvacuation = <span class="st">"get ready"</span>
<span class="kw">case</span> EvacuationInProgress = <span class="st">"leave now"</span>
Chunk Summary
This text explains how to create and use Swift enum values at runtime using raw values and the `fromRaw()` method.
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The text uses a playful example ("RUN!") but otherwise focuses on technical explanation. |
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The text clearly explains how to create enum values at runtime in Swift using raw values and the `fromRaw()` method, providing a practical code example. |
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<span class="kw">case</span> EvacuationRecall = <span class="st">"come back"</span>
<span class="kw">case</span> EmergencyEvacuateASAFP = <span class="st">"RUN!"</span>
}</code></pre></td></tr></table><p>For raw value assignment, Swift only supports built-in types.</p></section><section id="creating-enum-value-at-runtime" class="level3"><h3>Creating Enum Value at Runtime</h3><p>Great, so we can create an enum type with guaranteed-to-be-unique members, but how do we use them? Obviously our code can’t pre-decide to use <code>Evacuation.NoDanger</code> statically. We have to update our conditions during runtime.</p><p>Since we’ve defined raw values for our enum, Swift automatically attaches a method named <code>fromRaw()</code> to our typed enum. Yes, enums can have functions just like structs can have functions.</p><p>Let’s retrieve the proper enum value using only a user-submitted condition string:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> conditionReading = <span class="st">"up"</span>
<span class="kw">let</span> evacuationLevel = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(conditionReading)
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The text explains how Swift enums handle raw value initialization, particularly the use of optionals to manage cases where no matching raw value exists.
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evacuationLevel == <span class="ot">Evacuation</span>.<span class="fu">DangerRising</span> <span class="co">/* true */</span></code></pre></td></tr></table><p>We pass the string <code>"up"</code> to <code>fromRaw()</code> on the <code>Evacuation</code> enum and we get a value back. But, what value do we get back? We passed in a known-good value to <code>fromRaw()</code>, so we should get <code>Evacuation.DangerRising</code> back. But, we don’t.</p><p>What we get back is something that, when asked, will say it is an <code>Evacuation.DangerRising</code>, but it’s really something more reliable.</p><p>Let’s take a step back and consider what would happen if we passed a string not matching any raw value of <code>Evacuation</code>. What if we passed in string <code>"CASE NIGHTMARE GREEN"</code>? What would Swift return to us then since there’s no matching raw value in the enum?</p><p>Swift solves this conundrum by using <em>optionals</em>. Optionals allow Swift to be type-safe against common cases of null pointer dereferences.</p><p>If we did ask for <code>fromRaw()</code> using <code>"CASE NIGHTMARE GREEN"</code>, since Swift can’t know ahead of time if you will pass impossible values to <code>fromRaw()</code>, the return value of <code>Evacuation.fromRaw()</code> is <em>not</em> <code>Evacuation</code>, but rather, <code>Evacuation?</code>. The question mark signifies the return type is an optional.</p><p>What does optional mean? Optional means the value is either the value declared, in this case an <code>Evacuation</code>, or <em>nothing at all</em>.
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The text suggests using a conditional to review returned information.
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To check what you got back, you can go through a conditional:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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This text explains a Swift code snippet that demonstrates conditional logic and type checking, illustrating how a nullable type can lead to different execution paths.
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">if</span> evacuationLevel {
<span class="fu">println</span>(<span class="st">"worked!"</span>)
} <span class="kw">else</span> {
<span class="fu">println</span>(<span class="st">"didn't worked!"</span>)
}
<span class="kw">let</span> otherLevel = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(<span class="st">"CASE NIGHTMARE GREEN"</span>)
otherLevel == nil <span class="co">/* true */</span>
<span class="kw">if</span> otherLevel {
<span class="fu">println</span>(<span class="st">"other worked!"</span>)
} <span class="kw">else</span> {
<span class="fu">println</span>(<span class="st">"other didn't worked!"</span>)
}</code></pre></td></tr></table><p>The above code snippet prints <code>"worked!"</code> then <code>"other didn't worked!"</code>.</p><p>You can explicitly see the difference between <code>Evacuation</code> and <code>Evacuation?</code> if you declare types instead of letting Swift infer types for you:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
Chunk Summary
A Swift code snippet attempting to create an Evacuation object from a string literal "oh my glob" results in an error due to an unwrapped optional type.
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The phrase "oh my glob" and the setup of a small code snippet causing a "big error" injects a mild, relatable sense of humor for developers encountering unexpected issues. |
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The text clearly presents a code snippet and the resulting error message, which is helpful for understanding a specific programming issue related to optional types and unwrapping in Swift. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> newLevel: Evacuation = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(<span class="st">"oh my glob"</span>)</code></pre></td></tr></table><p>That one tiny line generates this big error:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">Playground execution failed: error: <REPL>:<span class="dv">47</span>:<span class="dv">39</span>: error: value of optional type
<span class="st">'Evacuation?'</span> not unwrapped; did you mean to use <span class="st">'!'</span> or <span class="st">'?'</span>?
<span class="kw">let</span> newLevel: Evacuation = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(<span class="st">"oh my glob"</span>)
^
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The text explains how to resolve an optional unwrapping error in programming and discusses methods for inspecting enum values.
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The text includes a mildly humorous phrase "wrong-teous" but is otherwise informative and technical. |
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The text clearly explains a programming error related to optionals and provides two concrete solutions with code examples. It also addresses how to inspect enum values in different environments. |
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!</code></pre></td></tr></table><p>The error is telling you about two choices available to you. You can either declare <code>newLevel</code> as type <code>Evacuation?</code> — or — you can use <code>!</code> to <em>unwrap</em> the optional directly. If you unwrap an optional actually containing <code>nil</code>, you will trigger a runtime error and your program will crash.</p><p>You can remove the error with either of these approaches:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> tryAgain: Evacuation? = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(<span class="st">"not righteous; wrong-teous"</span>)
<span class="kw">let</span> areYouSure: Evacuation = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(<span class="st">"RUN!"</span>)!</code></pre></td></tr></table></section><section id="reading-enum-values" class="level3"><h3>Reading Enum Values</h3><p>In your Playground, you can just enter the name of your variable and see the contents. In your program, you can’t inspect an enum that way because, well, you don’t have a Playground.</p><p>Let’s say we’re reading user input and we want to return a full description of the enum we matched:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
Chunk Summary
This Swift code snippet handles user input to determine an evacuation status, defaulting to "NoDanger" if the input doesn't match any defined enum cases, with an ironic comment about potential issues.
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The comment "What could go wrong?" injects a slight, ironic humor into the otherwise technical code. |
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The code snippet demonstrates a practical application of enum handling in Swift, specifically for parsing user input and defining evacuation states. It's a clear example of conditional logic and enum usage. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">let</span> userInput = <span class="st">"get ready"</span>
<span class="kw">var</span> foundEnum: Evacuation
<span class="kw">if</span> <span class="kw">let</span> evac = <span class="ot">Evacuation</span>.<span class="fu">fromRaw</span>(userInput) {
foundEnum = evac
} <span class="kw">else</span> {
<span class="fu">println</span>(<span class="st">"No enum match!"</span>)
<span class="co">/* Assume bad user data means no danger.</span>
<span class="co"> * What could go wrong? */</span>
foundEnum = <span class="ot">Evacuation</span>.<span class="fu">NoDanger</span>
}
func <span class="fu">evacDesc</span>(evac: Evacuation) -> String {
<span class="kw">switch</span> evac {
<span class="kw">case</span> .<span class="fu">NoDanger</span>:
<span class="kw">return</span> <span class="st">"no danger; you're okay"</span>
<span class="kw">case</span> .<span class="fu">DangerRising</span>:
<span class="kw">return</span> <span class="st">"potential danger; stay tuned"</span>
Chunk Summary
This code defines output strings for various danger and evacuation scenarios, ranging from reassuring messages to urgent commands.
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The "GTFO NOW" line offers a mild, albeit dark, humor due to its abrupt and informal nature in a potentially serious context. |
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The code snippets clearly map specific danger states to concise, descriptive string outputs, which is helpful for understanding the intended user feedback for each scenario. |
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<span class="kw">case</span> .<span class="fu">DangerFalling</span>:
<span class="kw">return</span> <span class="st">"danger level falling; you'll be okay"</span>
<span class="kw">case</span> .<span class="fu">PreEvacuation</span>:
<span class="kw">return</span> <span class="st">"danger detected; we're getting out of here"</span>
<span class="kw">case</span> .<span class="fu">EvacuationInProgress</span>:
<span class="kw">return</span> <span class="st">"run, don't walk, to the evac boats"</span>
<span class="kw">case</span> .<span class="fu">EvacuationRecall</span>:
<span class="kw">return</span> <span class="st">"false alarm; everybody come back!"</span>
<span class="kw">case</span> .<span class="fu">EmergencyEvacuateASAFP</span>:
<span class="kw">return</span> <span class="st">"GTFO NOW"</span>
Chunk Summary
The text explains Swift's shorthand enum property syntax, demonstrating its use in comparisons and integrating it into enum definitions with code examples.
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The text uses a mild conversational tone with a placeholder for an example, but it doesn't contain explicit jokes or witty remarks. |
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The text clearly explains Swift's shorthand enum property syntax, including its application in boolean comparisons, and provides concrete code examples. It demonstrates how to make code more concise and readable. |
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The text is purely informative and technical, lacking any negative, hostile, or emotionally charged language. |
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}
}</code></pre></td></tr></table><p>Note how when Swift knows the context for your enum, you are not required to state the entire enum name when comparing values. You can use <code>.[name]</code> syntax to address the exact property of your enum.</p><p>Shorthand enum property syntax even extends to boolean comparisons. Since Swift is strongly typed, Swift knows you are comparing an <code>Evacuation</code>, and it allows you to use shorthand directly in a boolean expression:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">foundEnum == .<span class="fu">PreEvacuation</span> <span class="co">/* evaluates to true */</span></code></pre></td></tr></table><p>Back to testing our new description function; we can now call:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="fu">evacDesc</span>(foundEnum) <span class="co">/* returns: "danger detected; we're getting out of here" */</span></code></pre></td></tr></table><p>Much like the struct example, we can incorporate the description function directly into our enum definition too:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Evacuation: String {
<span class="kw">case</span> NoDanger = <span class="st">"ok"</span>
Chunk Summary
This code defines a Swift enumeration for various danger and evacuation statuses with corresponding descriptive string values.
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The humor is very subtle, relying on the slight personification of the danger levels with phrases like "you're okay" and "stay tuned". It's not intended to be overtly funny. |
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The code snippet clearly defines an enumeration for different danger/evacuation states and provides descriptive strings for some of these states, making it understandable for developers. |
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The term "RUN!" for the `EmergencyEvacuateASAFP` case injects a minimal level of urgency and mild alarm, but it's within the context of emergency messaging and not general aggression. |
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The phrase "RUN!" could be perceived as slightly more intense than standard professional communication, but it's appropriate for an emergency context and not offensive. |
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<span class="kw">case</span> DangerRising = <span class="st">"up"</span>
<span class="kw">case</span> DangerFalling = <span class="st">"down"</span>
<span class="kw">case</span> PreEvacuation = <span class="st">"get ready"</span>
<span class="kw">case</span> EvacuationInProgress = <span class="st">"leave now"</span>
<span class="kw">case</span> EvacuationRecall = <span class="st">"come back"</span>
<span class="kw">case</span> EmergencyEvacuateASAFP = <span class="st">"RUN!"</span>
func <span class="fu">desc</span>() -> String {
<span class="kw">switch</span> self {
<span class="kw">case</span> .<span class="fu">NoDanger</span>:
<span class="kw">return</span> <span class="st">"no danger; you're okay"</span>
<span class="kw">case</span> .<span class="fu">DangerRising</span>:
<span class="kw">return</span> <span class="st">"potential danger; stay tuned"</span>
<span class="kw">case</span> .<span class="fu">DangerFalling</span>:
Chunk Summary
This code snippet maps enum cases related to evacuation status to distinct descriptive string messages, showcasing a refactoring of a function to switch on `self`.
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The phrases like "GTFO NOW" and "run, don't walk" add a touch of informal, urgent humor to an otherwise technical context. |
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The code snippet clearly demonstrates how to map enum cases to descriptive string messages, which is helpful for understanding the functionality of the `desc()` method. The accompanying explanation clarifies a code modification. |
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<span class="kw">return</span> <span class="st">"danger level falling; you'll be okay"</span>
<span class="kw">case</span> .<span class="fu">PreEvacuation</span>:
<span class="kw">return</span> <span class="st">"danger detected; we're getting out of here"</span>
<span class="kw">case</span> .<span class="fu">EvacuationInProgress</span>:
<span class="kw">return</span> <span class="st">"run, don't walk, to the evac boats"</span>
<span class="kw">case</span> .<span class="fu">EvacuationRecall</span>:
<span class="kw">return</span> <span class="st">"false alarm; everybody come back!"</span>
<span class="kw">case</span> .<span class="fu">EmergencyEvacuateASAFP</span>:
<span class="kw">return</span> <span class="st">"GTFO NOW"</span>
}
}
}</code></pre></td></tr></table><p>Note how we removed the parameter to the function and now switch on <code>self</code> instead of any parameter value.</p><p>Now we can run <code>desc()</code> on our enum directly:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
Chunk Summary
The text differentiates Swift enums from classes by explaining that enums are value types that are always copied, while classes are reference types that are not copied when assigned or passed as arguments, and outlines the three main purposes of classes in Swift: reference semantics, inheritance, and deinitialization.
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The text includes a mild, slightly informal opening to the "class" section ("Class. Everybody’s got a bit of it, right?"), which attempts a touch of relatable humor, but it's very brief and doesn't significantly impact the overall tone. |
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The text clearly explains the fundamental difference between enums and classes regarding value vs. reference types and copying behavior. It also outlines the three core purposes of classes in Swift, providing a good foundational understanding for programmers new to Swift's class implementation. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">foundEnum</span>.<span class="fu">desc</span>() <span class="co">/* returns "danger detected; we're getting out of here" */</span></code></pre></td></tr></table><p>Also, like structs, enums are <em>value</em> types. If you assign an enum to another variable, the current enum value is copied and now you have two enums. Note: also like structs, this includes passing enums as function arguments. Enums are always copied when they are passed around.</p><p>There is <em>no way</em> to have two variables refer to the same underlying enum, but this is where classes come into play.</p></section></section><section id="class" class="level2"><h2><code>class</code></h2><p>Class. Everybody’s got a bit of it, right?</p><p>In Swift, classes aren’t as special as they are in other languages. Classes serve three purposes in Swift:</p><ul><li>A Swift class is the only container type not copied when assigned to a new variable or passed to a method in a parameter.</li><li>A Swift class can inherit methods and properties from other classes using familiar object oriented semantics.</li><li>A Swift class can have a specific destruction method so your class can clean up resources or notify other pieces of code before it gets deleted.</li></ul><p>Now, this is a book about Swift types. We’re not going to do a deep dive into an entire undergraduate course in object oriented theory and dynamic polymorphism here, but we will cover Swift-specific use cases for Swift’s class type.</p><section id="swift-class-basics" class="level3"><h3>Swift Class Basics</h3><section id="naming" class="level4"><h4>Naming</h4><p>Swift containers (struct, enum, class) all share a bit of common functionality.</p><p>You can add custom methods to each container. You can write custom constructors for each container.
Chunk Summary
The text explains that Swift structs and enums can adopt protocols like classes, refers to instantiated classes as "instances," and introduces the concept of defining a class for Joss Whedon's work.
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The text is primarily technical and informational, with no discernible attempts at humor. The mention of Joss Whedon is a factual reference and not presented in a humorous way. |
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The text provides accurate and concise information about Swift's handling of structs, enums, and class instances. It touches on key concepts that would be helpful for Swift developers. |
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The text is purely technical and objective, exhibiting no negativity, anger, or depression. |
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The content is entirely professional and technical, lacking any offensive or inappropriate material. |
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Structs and enums can adopt protocols just like classes can.</p><p>Because everything is operationally similar, Swift doesn’t call an instantiated class an “object,” but rather “instance.”</p></section><section id="finally-a-value-we-can-share" class="level4"><h4>Finally, a value we can share</h4><p>Let’s start by defining a class to encompass every piece of work Joss Whedon has ever produced:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
Chunk Summary
The text presents a Swift class definition for "JossWhedonMedia" and a brief, incomplete error message, implying a subtle critique of the code's conceptual basis.
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The humor is subtle, relying on the juxtaposition of a programming code block with a somewhat critical observation about Joss Whedon's media. The "WRONG" and the "Looks good, right?" create a mild comedic effect. |
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The provided text primarily presents a piece of Swift code and a very brief, incomplete snippet of error message. It doesn't offer actionable programming advice or a complete explanation of the error. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> JossWhedonMedia {
<span class="kw">var</span> <span class="dt">killsMainCharacters</span>: Bool
<span class="kw">var</span> <span class="dt">hasKickinThemeSong</span>: Bool
<span class="kw">var</span> <span class="dt">isRepurposedHerosJourney</span>: Bool
<span class="kw">var</span> <span class="dt">castOnlyIncludesFriendsOfCreator</span>: Bool
<span class="kw">var</span> <span class="dt">usesAppliedPhlebotinum</span>: Bool
<span class="kw">var</span> <span class="dt">hasNonsenseFaceHeelTurn</span>: Bool
<span class="kw">var</span> <span class="dt">runtime</span>: Int
}</code></pre></td></tr></table><p>Looks good, right? <em>WRONG.</em></p><p>It looks like a struct, but it’s not a struct, it’s a class.</p><p>Swift gives us this nice error message:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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Chunk Summary
This Swift code snippet displays a compilation error indicating that the `JossWhedonMedia` class cannot be initialized due to missing initial values for its stored properties.
Chunk Ratings
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Humor |
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The text uses a slightly humorous class name ("JossWhedonMedia") and property names ("killsMainCharacters", "hasKickinThemeSong", "isRepurposedHerosJourney") to make a dry error message a bit more engaging. |
Helpfulness |
8 |
The text clearly identifies a compilation error in Swift code related to class initializers and missing property values. It provides specific line numbers and property names, which is very helpful for debugging. |
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1 |
The tone is factual and technical, with only a slight hint of potential frustration conveyed by the choice of class and property names referencing a common trope. |
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The "spiciness" comes from the developer's playful jab at Joss Whedon's writing style through the class and property names, which is a mild form of commentary rather than direct offense. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">Playground execution failed: error: <REPL>:<span class="dv">4</span>:<span class="dv">7</span>: error: <span class="kw">class</span> <span class="st">'JossWhedonMedia'</span> has no
initializers
<span class="kw">class</span> JossWhedonMedia {
^
<REPL>:<span class="dv">5</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'killsMainCharacters'</span> without initial value prevents
synthesized initializers
<span class="kw">let</span> <span class="dt">killsMainCharacters</span>: Bool
^
<REPL>:<span class="dv">6</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'hasKickinThemeSong'</span> without initial value prevents
synthesized initializers
<span class="kw">let</span> <span class="dt">hasKickinThemeSong</span>: Bool
^
<REPL>:<span class="dv">7</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'isRepurposedHerosJourney'</span> without initial value prevents
synthesized initializers
<span class="kw">let</span> <span class="dt">isRepurposedHerosJourney</span>: Bool
Chunk Summary
The provided text details programming errors related to stored properties lacking initial values, preventing synthesized initializers, with some variable names exhibiting mild absurdity.
Chunk Ratings
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Score |
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The text contains programming error messages which are technically informative but lack any intentional humor. The humor rating is only slightly above zero due to the mildly absurd nature of some of the variable names ("hasNonsenseFaceHeelTurn"). |
Helpfulness |
8 |
This text provides specific error messages from a programming context (likely Swift) indicating issues with stored properties not having initial values, which prevents synthesized initializers. This is highly useful for a developer encountering these exact errors. |
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The text is purely informational and diagnostic, containing no aggressive or negative language. |
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The text is technical and professional, devoid of any offensive or spicy content. |
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^
<REPL>:<span class="dv">8</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'castOnlyIncludesFriendsOfCreator'</span> without initial value
prevents synthesized initializers
<span class="kw">let</span> <span class="dt">castOnlyIncludesFriendsOfCreator</span>: Bool
^
<REPL>:<span class="dv">9</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'usesAppliedPhlebotinum'</span> without initial value prevents
synthesized initializers
<span class="kw">let</span> <span class="dt">usesAppliedPhlebotinum</span>: Bool
^
<REPL>:<span class="dv">10</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'hasNonsenseFaceHeelTurn'</span> without initial value prevents
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<span class="kw">let</span> <span class="dt">hasNonsenseFaceHeelTurn</span>: Bool
^
<REPL>:<span class="dv">11</span>:<span class="dv">9</span>: <span class="dt">note</span>: stored property <span class="st">'runtime'</span> without initial value prevents synthesized
Chunk Summary
The text explains Swift class initializers, the requirement for property initialization, and demonstrates how to provide default values to resolve compilation errors.
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The text uses mild humor by referencing "Joss Whedon" and associating his work with certain tropes, which might elicit a smile from those familiar with his productions. |
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The text clearly explains the concept of initializers in Swift for classes, highlighting the compiler's requirement for all properties to be initialized and offering two practical solutions to address this. |
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The mention of "Joss Whedon" and characterizing his work with specific tropes could be perceived as slightly critical or opinionated by some, but it's not overtly offensive. |
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initializers
<span class="kw">var</span> <span class="dt">runtime</span>: Int</code></pre></td></tr></table><p>A struct is happy to create a default constructor for us so we can define every property at creation time. Classes are a bit more strict. The Swift compiler checks to make sure every value in a class instance is initialized after the constructor returns<a href="#fn1" class="footnoteRef" id="fnref1" epub:type="noteref"><sup>1</sup></a>.</p><p>In this case, we didn’t provide any default values, so Swift is refusing to create a default empty constructor for us. There are two ways to fix this: we can either define a custom <code>init()</code> method to set every property, or we can give all our properties default values.</p><p>Let’s give all our properties default values, which will also allow us to remove our type annotations:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> JossWhedonMedia {
<span class="kw">var</span> killsMainCharacters = <span class="kw">false</span>
<span class="kw">var</span> hasKickinThemeSong = <span class="kw">true</span>
<span class="kw">var</span> isRepurposedHerosJourney = <span class="kw">true</span>
<span class="kw">var</span> castOnlyIncludesFriendsOfCreator = <span class="kw">true</span>
<span class="kw">var</span> usesAppliedPhlebotinum = <span class="kw">false</span>
<span class="kw">var</span> hasNonsenseFaceHeelTurn = <span class="kw">true</span>
Chunk Summary
This Swift code snippet demonstrates defining subclasses like "Angel" and "Firefly" inheriting from a "JossWhedonMedia" base, referencing popular culture.
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The text includes a humorous reference to "JossWhedonMedia" and the idea of a corporation in LA being "evil" and a show being "canceled too soon," which are lighthearted nods to popular culture within the programming context. |
Helpfulness |
8 |
The text demonstrates how to define subclasses in Swift, building upon a previous concept (though the preceding context isn't fully provided here). It shows practical Swift syntax for creating classes and their properties. |
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<span class="kw">var</span> evilCorporationInLA = <span class="kw">true</span>
<span class="kw">var</span> canceledTooSoon = <span class="kw">true</span>
<span class="kw">var</span> runtime = <span class="dv">90</span>
}</code></pre></td></tr></table><p>Now Swift is happy again and the errors are gone.</p><p>In other languages, <code>JossWhedonMedia</code> would be marked as an abstract class, but Swift doesn’t have the notion of a class you can’t instantiate.</p><p>Let’s define some subclasses of <code>JossWhedonMedia</code>:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> Angel: JossWhedonMedia {
<span class="kw">let</span> hasForehead = <span class="kw">true</span>
<span class="kw">let</span> hasBadassWesley = <span class="kw">true</span>
<span class="kw">let</span> muchBrooding = <span class="kw">true</span>
}
<span class="kw">class</span> AngelAfterTheFall: Angel {
<span class="kw">let</span> isComic = <span class="kw">true</span>
}
<span class="kw">class</span> Firefly: JossWhedonMedia {
Chunk Summary
This code snippet uses boolean variables and class inheritance to categorize elements of various Joss Whedon productions.
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Humor |
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The code uses descriptive variable names that reference specific cultural touchstones and tropes from Joss Whedon's works, which can be amusing to those familiar with them. |
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1 |
This text is a code snippet that is illustrative of a concept but provides no actionable information for a user. |
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<span class="kw">let</span> callThisLandThisLand = <span class="kw">true</span>
<span class="kw">let</span> suddenButInevitableBetrayal = <span class="kw">true</span>
<span class="kw">let</span> handsOfBlue = <span class="kw">true</span>
<span class="kw">let</span> leatherJackets = <span class="kw">false</span>
<span class="kw">let</span> adorableHat = <span class="kw">true</span>
}
<span class="kw">class</span> FireflyMovie: Firefly {
<span class="kw">let</span> openingWeekendOvershadowedByJodieFosterMovie = <span class="kw">true</span>
<span class="kw">let</span> satisfying = <span class="kw">false</span>
}
<span class="kw">class</span> AvengersMovieI: JossWhedonMedia {
<span class="kw">let</span> annoyingSidekicks = <span class="kw">true</span>
<span class="kw">let</span> kerplodeNYC = <span class="kw">true</span>
}
<span class="kw">class</span> AvengersSeries: AvengersMovieI {
<span class="kw">let</span> secretAlienInMainCast = <span class="kw">true</span>
<span class="kw">let</span> multiplePattons = <span class="kw">true</span>
}
<span class="kw">class</span> Dollhouse: JossWhedonMedia {
<span class="kw">let</span> muchoPrettyPeople = <span class="kw">true</span>
}
<span class="kw">class</span> CabinInTheWoods: JossWhedonMedia {
<span class="kw">let</span> includesCabin = <span class="kw">true</span>
Chunk Summary
The text explains programming concepts like class inheritance and custom initializers using a pop culture analogy related to Joss Whedon's media.
Chunk Ratings
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2 |
The text uses a niche pop culture reference (Joss Whedon's tendency to kill main characters) in a programming context, which might elicit a chuckle from those familiar with it, but it's not overtly humorous. |
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7 |
The text explains programming concepts like class inheritance and custom initializers with relevant code examples, making it moderately helpful for learning. |
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The text is neutral and informative, with no indication of negativity or anger. |
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The text maintains a professional and technical tone, avoiding any offensive or inappropriate content. |
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<span class="kw">let</span> inWoods = <span class="kw">true</span>
<span class="kw">let</span> jamesCameronCrossover = <span class="kw">true</span>
}</code></pre></td></tr></table><p>We annotate each subclass of <code>JossWhedonMedia</code> the same way we annotate types of regular parameters.<br />You can read the parent class syntax as “[child class] is of type [parent class].”</p><p>Now, let’s create some instances!</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">var</span> angel = <span class="fu">Angel</span>()
<span class="ot">angel</span>.<span class="fu">hasForehead</span> <span class="co">/* true */</span>
<span class="ot">angel</span>.<span class="fu">killsMainCharacters</span> <span class="co">/* false */</span></code></pre></td></tr></table></section><section id="init" class="level4"><h4>init</h4><p>The value for <code>killsMainCharacters</code> is the default from <code>JossWhedonMedia</code>, but the value doesn’t represent the truth for <code>Angel</code>. We need a custom initializer.</p><p>Let’s add a custom init function to <code>Angel</code>:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> Angel: JossWhedonMedia {
Chunk Summary
This text demonstrates the instantiation of an `Angel` object in code, assigning boolean values to its attributes like `hasForehead` and `killsMainCharacters`.
Chunk Ratings
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Score |
Reason |
Humor |
3 |
The code uses common tropes associated with a character type (implied to be a brooding vampire or similar) in a somewhat lighthearted way, but it's not overtly humorous. |
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5 |
The text demonstrates a programming concept (class instantiation and attribute assignment) with a clear example, but it's presented in a highly specific context that might not be universally applicable. |
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<span class="kw">let</span> hasForehead = <span class="kw">true</span>
<span class="kw">let</span> hasBadassWesley = <span class="kw">true</span>
<span class="kw">let</span> muchBrooding = <span class="kw">true</span>
<span class="fu">init</span>() {
<span class="kw">super</span>.<span class="fu">init</span>()
killsMainCharacters = <span class="kw">true</span>
usesAppliedPhlebotinum = <span class="kw">true</span>
}
}</code></pre></td></tr></table><p>Now when we create our <code>Angel</code> instance, everything is correct:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">var</span> angel = <span class="fu">Angel</span>()
<span class="ot">angel</span>.<span class="fu">hasForehead</span> <span class="co">/* true */</span>
<span class="ot">angel</span>.<span class="fu">killsMainCharacters</span> <span class="co">/* true */</span>
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The text explains that Swift classes have sharing semantics, meaning instances can be assigned to multiple variables, as demonstrated by modifying a class instance via one variable affecting another.
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The text clearly explains the concept of sharing semantics in Swift classes and provides a relevant code example. It's helpful for developers learning Swift. |
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<span class="ot">angel</span>.<span class="fu">usesAppliedPhlebotinum</span> <span class="co">/* true */</span></code></pre></td></tr></table></section><section id="sharing" class="level4"><h4>Sharing</h4><p>Classes are the only Swift type with sharing semantics. We can assign our one <code>Angel</code> instance to two (or more) variables:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="ot">angel</span>.<span class="fu">runtime</span> <span class="co">/* is 90, from parent class */</span>
<span class="kw">var</span> stillAngel = angel
<span class="ot">angel</span>.<span class="fu">runtime</span> = <span class="dv">40</span>
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This text explains Swift's value types with structs and introduces the `deinit` keyword for resource management and notification before instance deletion.
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The text clearly explains the concept of value types versus reference types using structs as an example and then introduces and explains the purpose and usage of `deinit` in Swift with a code example. |
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<span class="ot">stillAngel</span>.<span class="fu">runtime</span> <span class="co">/* is 40 */</span></code></pre></td></tr></table><p>If we were to do the same operation with structs, the second variable would not see the changes made in the first instance since structs (and enums) are <em>value types</em> and get copied when assigned to new names.</p></section><section id="deinit" class="level4"><h4>deinit</h4><p>The opposite of a custom initializer is a custom de-initializer. Swift sanely names the de-initializer <code>deinit</code> to act as a foil to the initializer name of <code>init</code>.</p><p>If your class has a <code>deinit</code> block, the code in your <code>deinit</code> block will be called immediately before your object is scheduled for deletion. You can use a <code>deinit</code> block to make sure any resources held by your instance are released or just to report to other instances this instance will no longer be valid.</p><p>Let’s add a deinit block to <code>AvengersMovieI</code>:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> AvengersMovieI: JossWhedonMedia {
<span class="kw">let</span> annoyingSidekicks = <span class="kw">true</span>
<span class="kw">let</span> kerplodeNYC = <span class="kw">true</span>
deinit {
<span class="fu">println</span>(<span class="st">"After-Credits Teaser Goes Here"</span>)
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This text explains and demonstrates Swift's deinitializer functionality with a code example related to an "AvengersMovieI" class.
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The text includes a mildly humorous reference to "After-Credits Teaser Goes Here" which is a common trope in movie franchises. |
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The text clearly demonstrates how to implement a deinitializer in Swift to perform an action when an object is deallocated, with a functional code example. |
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}
}</code></pre></td></tr></table><p>Now, when an instance of <code>AvengersMovieI</code> is deallocated, the instance will print to the console.</p><p>We can easily test it works with:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">class</span> AvengersMovieI: JossWhedonMedia {
<span class="kw">let</span> annoyingSidekicks = <span class="kw">true</span>
<span class="kw">let</span> kerplodeNYC = <span class="kw">true</span>
deinit {
<span class="fu">println</span>(<span class="st">"After-Credits Teaser Goes Here"</span>)
}
}
<span class="kw">var</span> avengers:AvengersMovieI? = <span class="fu">AvengersMovieI</span>()
avengers!.<span class="fu">kerplodeNYC</span> == <span class="kw">true</span>
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This text explains Swift's optional types, the `deinit` keyword, and the properties of Swift classes, noting their differences from structs and enums.
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The text provides clear and concise explanations about Swift's optional types, the `deinit` keyword, and the characteristics of classes in Swift, contrasting them with structs and enums. |
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avengers = nil <span class="co">/* deinit message printed to runtime console */</span></code></pre></td></tr></table><p>Note how we defined <code>avengers</code> as an <em>optional</em>. Only optional types can be set to <code>nil</code> in Swift. Using an optional also requires us to unwrap the optional using <code>!</code> if we are not checking the optional for nil-ness in an <code>if</code> block.</p><p>Also note <code>deinit</code> does not have parens. You use <code>deinit</code> as a bare word followed by a block.</p></section><section id="class-summary" class="level4"><h4>Class Summary</h4><p>In most object oriented languages, the class is the basic unit of encapsulation. In Swift, classes are just one of three container types available for you. You can pick the most expressive container type for your use case. Many times, for encapsulating simple values or creating custom types, classes are overkill. You can use a simple struct instead and get free a initializer handed to you too.</p><p>Unlike other programming languages, Swift classes have no concept of property visibility. Every property you create in a class is accessible by every part of your program.</p><p>In Swift, classes are reference counted so one instance may be shared among multiple variables. Structs and enums can never be shared and are always copied when used somewhere else.</p><p>In Swift, classes are the only type where inheritance is allowed.
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The text clarifies differences between Swift classes and structs, emphasizing the importance of custom types with a practical exercise on improving data representation.
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The text provides clear distinctions between Swift classes and structs, explains their use cases, and offers a practical, actionable exercise for defining custom data types to improve code expressiveness and prevent type ambiguity. |
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All Swift containers may implement Protocols, but only classes can inherit properties and methods from parents.</p><p>In Swift, classes are the only type allowed to have a <code>deinit</code> method.</p><p>If you don’t need to inherit from a parent, share your object among multiple variables, or cleanup when your instance is destroyed, a struct may be a better choice than a class for your custom types.</p></section></section></section><section id="exercises" class="level2"><h2>Exercises</h2><section id="structs" class="level3"><h3>Structs</h3><p>The properties of <code>SupermarketInventoryItem</code> only use Swift-provided types. As we saw with the Mars Climate Orbiter, we shouldn’t use built-in types to mean different things.</p><p>Setting <code>priceRetail</code> to the number 5 has no meaning directly. What does <code>price = 5</code> mean?</p><p>Exercise: define custom types for every property in <code>SupermarketInventoryItem</code>. To get started, you can define a <code>Price</code> type instead of using <code>Int</code> for prices. Then you can use an actual date type instead of strings for dates (<code>NSDate</code> perhaps). Then you can create a custom aisle data type and shelf position data type for maximum expressiveness.</p><p>Try to only use built-in Swift types (numbers, strings) in base types you define, then define your own data structures and program interfaces on top of <em>your own</em> base types.</p></section><section id="enums" class="level3"><h3>Enums</h3><p>In the enum examples, we covered assigning default raw values to enums. Raw values on enums can be any Swift built in number, string, or character type.
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This text explains that while Swift enum raw values are set at compile time, associated values can be assigned at runtime, and introduces an example of using custom types with enum properties.
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The text provides factual information about Swift programming language features without any attempt at humor or wit. |
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The text introduces the concept of associated values in Swift enums, which is a useful feature for developers. It briefly explains the limitation of raw values and hints at a solution. |
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Default raw values for enum properties can only be set at compile time and can’t be changed after your program is compiled.</p><p>But, what if we want our enum properties to have user-defined sub-properties themselves?</p><p>In addition to compile-time default raw values for enums, Swift supports binding <em>associated values</em> to enum properties at runtime.</p><p>Here’s a tiny example. First, we’ll define the types we want our associated values to use, then we define a <code>Clothing</code> enum in terms of our own types:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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This Swift code defines data structures for various clothing items and categories, including a humorous reference in the "NeverNude" enum.
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The code contains a humorous enum name "NeverNude", referencing a popular meme. However, the primary purpose of the text is technical. |
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The text provides a clear and well-structured Swift code example defining several clothing-related structs and enums. It's helpful for developers learning Swift or looking for examples of data modeling. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript">struct Jacket {
<span class="kw">let</span> <span class="dt">id</span>: Int
}
struct Pants {
<span class="kw">let</span> <span class="dt">id</span>: Int
}
struct Shirt {
<span class="kw">let</span> <span class="dt">id</span>: Int
}
struct Tie {
<span class="kw">let</span> <span class="dt">id</span>: Int
}
struct Shoes {
<span class="kw">let</span> <span class="dt">id</span>: Int
}
<span class="kw">enum</span> NeverNude {
<span class="kw">case</span> Yes, No
}
<span class="kw">enum</span> Clothing {
<span class="kw">case</span> <span class="fu">Formal</span>(Jacket, Pants, Shirt, Tie, Shoes)
<span class="kw">case</span> <span class="fu">Casual</span>(Shirt, Pants)
<span class="kw">case</span> <span class="fu">Sleep</span>(NeverNude)
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This Swift programming explanation details enums with associated values, highlighting their flexibility and providing instantiation examples.
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The text is primarily instructional and lacks intentional humor. The mention of "NeverNude" is a subtle pop culture reference that might elicit a slight chuckle from those familiar with it, but it's not the core purpose of the text. |
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The text clearly explains the concept of Swift enums with associated values, including how they differ from raw value enums and how to instantiate them with specific data. The examples provided are concrete and illustrative. |
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}</code></pre></td></tr></table><p>Note how the <code>Clothing</code> enum assigns an arbitrary number of types to each enum property. Values on associated types may <em>not</em> have default values since they are designed to be set at runtime (and enums can’t create arbitrary instances as default values). When you use associated values, you do not annotate the entire enum with a type declaration like we had to do when using default raw values.</p><p>Also note how we mix types of enums and structs (and classes if we used them here) interchangeably. When you define a container type, you may use the type interchangeably. Swift doesn’t care if you are using a class type or a struct type or an enum type. As long as all your types match and you only perform operations allowed under your type, you’re good to go.</p><p>We can create a couple <code>Clothing</code> instances and give each property specific values:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">var</span> tired = <span class="ot">Clothing</span>.<span class="fu">Sleep</span>(<span class="ot">NeverNude</span>.<span class="fu">No</span>)
<span class="kw">var</span> after6pmLemon = <span class="ot">Clothing</span>.<span class="fu">Formal</span>(<span class="fu">Jacket</span>(id: <span class="dv">3</span>), <span class="fu">Pants</span>(id: <span class="dv">7</span>), <span class="fu">Shirt</span>(id: <span class="dv">12</span>),
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The text explains how to access Swift enum properties using positional pattern matching with a switch statement, demonstrating with code examples.
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The text uses some informal language like "crazy jazz" and "nudeness," which hints at a lighthearted tone but doesn't develop into actual humor. |
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The text clearly explains how to access enum properties in Swift using positional pattern matching and provides a code example demonstrating a switch statement. |
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<span class="fu">Tie</span>(id: <span class="dv">6002</span>), <span class="fu">Shoes</span>(id: <span class="dv">7000005</span>))</code></pre></td></tr></table><p>How do we get the values out of our properties? You’ll notice the sub-values of each enum property have no names. To access the sub-values, we must use Swift’s positional pattern matching.</p><p>Let’s break the values out using a <code>switch</code> statement for <em>pattern matching</em> on associated values:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">switch</span> tired {
<span class="kw">case</span> .<span class="fu">Sleep</span>(<span class="kw">let</span> nudeness):
<span class="fu">println</span>(<span class="st">"You be tired, but at least you're "</span> +
(nudeness == <span class="ot">NeverNude</span>.<span class="fu">Yes</span> ? <span class="st">"not "</span> : <span class="st">""</span>) + <span class="st">"naked"</span>)
<span class="kw">default</span>:
<span class="fu">println</span>(<span class="st">"Some other crazy jazz"</span>)
}
<span class="kw">switch</span> after6pmLemon {
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This code snippet illustrates a `case` statement with a `Formal` pattern and a `default` case, using conversational placeholders for output.
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This snippet demonstrates a basic `case` statement with a `Formal` pattern and a `default` case, but it lacks context or explanation of what the `Formal` pattern represents or how it functions within the broader code. The printed messages are illustrative rather than informative. |
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The tone is conversational and slightly dismissive of the need for explicit detail ("we're not going to print all of these here"), and the "farmer" comment is lighthearted self-deprecation rather than genuine aggression. |
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<span class="kw">case</span> .<span class="fu">Formal</span>(<span class="kw">let</span> jacket, <span class="kw">let</span> pants, <span class="kw">let</span> shirt, <span class="kw">let</span> tie, <span class="kw">let</span> shoes):
<span class="fu">println</span>(<span class="st">"You get the idea, we're not going to print all of these here."</span>)
<span class="kw">default</span>:
<span class="fu">println</span>(<span class="st">"What am I, a farmer?"</span>)
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This text explains Swift's switch statements for enums, highlighting positional referencing and type inference, and offers a nuanced view on classes versus objects.
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The text uses lighthearted language like "super awesome amazeballs" and a slightly humorous enum case "I-Wanna-Go-Home," but it's not the primary focus. |
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The text provides a clear explanation of Swift's switch statements with enums and associated values, including a practical exercise. It also offers a perspective on classes versus objects. |
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}</code></pre></td></tr></table><p>Swift <code>switch</code> statements require every case in the enum be considered. To short circuit that limitation when we don’t care about all the inner enum types, we can use a <code>default:</code> case.</p><p>Notice how the associated values of each enum type are referenced positionally in each <code>case</code>. Swift automatically infers the type of your matching parameters from the enum definition itself so you’re not constantly required to repeat the same type declarations as boilerplate everywhere.</p><p>Once you’re inside a matching <code>case</code>, you can perform actions based on the associated values of your enum then move on to bigger and better things.</p><p>Exercise: Define a new enum having properties of the most common locations you visit throughout the week. <code>Home</code>, <code>Work</code>, <code>I-280</code>, <code>I-Wanna-Go-Home</code>, etc. For each enum property, define useful associated values (for bonus points define custom types for all your associated values), then create some enums and extract their associated values using <code>switch</code> statements.</p></section><section id="classes" class="level3"><h3>Classes</h3><p>Classes are typically hailed as super awesome amazeballs, but classes are just another way to define a type. In most object oriented languages, they teach you a “class” represents an “object,” but that’s a lie. A class represents a <em>type</em> and when you instantiate a class, you get an instance with the type of the class you just created. The notion of “object” existing from a static “class” is a bit backwards.
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This text guides Swift developers to conceptualize classes as types, highlighting Swift's safety features and providing an exercise to practice class hierarchy and initialization with touchscreen devices.
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The text provides a clear directive for developers to think about classes as types, explains a key advantage of Swift's type checking, and offers a concrete, actionable exercise with specific points to focus on (init, super, default values). |
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When developing, think in terms of classes as <em>types</em>, not classes as oh-so-special-snowflake objects.</p><p>Swift’s strict compile-time type checking—with built-in defenses against null pointer dereferencing—gives you more expressability than classes in lesser languages where null pointers flow freely and clearly preventable crashes (software or physical) happen in unconscionable numbers every day.</p><p>You are probably more familiar with the concept of classes than concepts of Swift’s struct and enum containers, so just try a basic exercise to make sure you understand how Swift classes work.</p><p>Exercise: Create a class hierarchy describing modern day touchscreen devices. Instantiate a few classes representing devices around you. Make sure you understand how <code>init</code> and <code>super</code> work together and how default values for properties differ based on being assigned in initializers versus default raw values versus using optionals.</p><p>Here’s a quick template to get you started:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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This code snippet defines Swift data structures for physics concepts, including enums for touchscreen types and force, and structs for Newton units and mass.
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The code includes a single, subtle programming joke about the "Newton" tablet, which is a minor element. |
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The provided text clearly defines Swift enums and structs related to physics concepts like force and mass, offering a structured and understandable representation. |
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> Touchscreen {
<span class="kw">case</span> Resistive, Capacitive, KinectPowered
}
struct Newton {
<span class="co">/* Newton the SI unit of force, not Newton the 90s tablet */</span>
<span class="kw">let</span> <span class="dt">val</span>: Float
}
<span class="kw">enum</span> Force: Float {
<span class="kw">case</span> EarthGravity = <span class="fl">9.80665</span>
}
struct Mass {
struct Grams {
<span class="kw">let</span> <span class="dt">val</span>: Float
}
<span class="kw">let</span> <span class="dt">mass</span>: Grams
func <span class="fu">weightOnEarth</span>() -> Newton {
<span class="co">/* F = ma; w = mg */</span>
Chunk Summary
The provided Swift code defines a `ModernDevice` class with properties for a touchscreen, dimensions, and mass, including an initializer and a convenience initializer.
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The text is purely technical code and contains no humor. |
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The text provides a clear and concise example of Swift programming code, demonstrating class definitions, initializers, and object instantiation, which is helpful for developers. |
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<span class="kw">return</span> <span class="fu">Newton</span>(<span class="dt">val</span>: <span class="ot">mass</span>.<span class="fu">val</span> * <span class="ot">Force</span>.<span class="ot">EarthGravity</span>.<span class="fu">toRaw</span>())
}
}
<span class="kw">class</span> ModernDevice {
<span class="kw">let</span> <span class="dt">touchscreen</span>: Touchscreen?
<span class="kw">let</span> dimensions: CGRect?
<span class="kw">let</span> mass: Mass?
<span class="fu">init</span>(touch: Bool, <span class="dt">dimensions</span>: CGRect?, mass: Mass) {
touchscreen = touch ? <span class="ot">Touchscreen</span>.<span class="fu">Capacitive</span> : nil
<span class="ot">self</span>.<span class="fu">dimensions</span> = dimensions
<span class="ot">self</span>.<span class="fu">mass</span> = mass
}
convenience <span class="fu">init</span>() {
<span class="ot">self</span>.<span class="fu">init</span>(<span class="dt">touch</span>: <span class="kw">false</span>, <span class="dt">dimensions</span>: nil,
<span class="dt">mass</span>: <span class="fu">Mass</span>(<span class="dt">mass</span>: <span class="ot">Mass</span>.<span class="fu">Grams</span>(<span class="dt">val</span>: <span class="fl">131.8</span>)))
Chunk Summary
The provided code defines a hierarchical class structure for Apple devices using object-oriented programming principles.
Chunk Ratings
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0 |
The text contains only code snippets and no narrative or conversational elements that would allow for humor. |
Helpfulness |
7 |
The code clearly demonstrates a class inheritance structure for Apple devices, which is helpful for understanding object-oriented programming concepts in this context. However, it's a basic example and lacks broader application or explanation. |
Aggression |
0 |
The text is purely technical code and does not contain any language that expresses negativity, anger, or any other form of aggression. |
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0 |
The content is entirely code, which is neutral and professional, lacking any offensive or controversial material. |
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}
}
<span class="kw">class</span> AppleDevice: ModernDevice {
}
<span class="kw">class</span> iPhone: AppleDevice {
}
<span class="kw">class</span> iPhone5: iPhone {
}
<span class="kw">class</span> iPhone5s: iPhone {
}
<span class="kw">class</span> iPad: AppleDevice {
}
<span class="kw">class</span> iPad3rdGen: iPad {
}
<span class="kw">class</span> iPadMiniRetina1stGen: iPad {
Chunk Summary
The text clearly outlines the contrasting use cases and property behaviors of programming structs and enums, noting that enums can only have one property active at a time.
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1 |
The text is primarily technical and informative, with no attempts at humor. The single point for the casual "aguacate" (avocado) might be a very slight, unintentional nod to informal language. |
Helpfulness |
8 |
The text clearly explains the differences between structs and enums in programming, including their use cases and how their properties work. The comparison is direct and easy to follow. |
Aggression |
0 |
The text is neutral and objective, focused on explaining technical concepts without any emotional or negative undertones. |
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The content is strictly technical and professional, with no offensive or controversial language. |
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}</code></pre></td></tr></table></section></section><section id="container-differences" class="level2"><h2>Container Differences</h2><p>We’ve covered the three container types mostly in isolation up to this point. Let’s compare the best uses for each type to get a better feel for when to use what <a href="#fn2" class="footnoteRef" id="fnref2" epub:type="noteref"><sup>2</sup></a>.</p><section id="struct-vs.-enum" class="level3"><h3><code>struct</code> vs. <code>enum</code></h3><p>Structs and enums are easy to contrast because they have completely opposite use cases.</p><p>As we’ve seen, structs hold multiple properties where properties can have multiple types across the entire struct, and all properties of a struct are accessible at the same time.</p><p>Enums also have multiple properties, but each property has an implicit user-hidden value. Each enum property is guaranteed to be globally unique. Only one property of an enum may be active at once for a given instance of the enum you’ve created.</p><p>If you assign default raw values to every property of your enum, every default value must be of the same type, and you must annotate the type of your enum with the common type of your default values.</p><p>Quick enum default raw value review:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> SomeStrings: String {
<span class="kw">case</span> Banana = <span class="st">"banana"</span>
<span class="kw">case</span> Aguacate = <span class="st">"aguacate"</span>
Chunk Summary
This text explains that structs and enums are value types in programming and illustrates this with a code example demonstrating value copying.
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1 |
The text is technical documentation and does not contain any intentional humor. The single point is for the slight dryness of the "copy example" phrasing. |
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8 |
The text clearly defines structs and enums as value types and provides a practical code example demonstrating the copy behavior. It's very helpful for understanding this core concept in programming. |
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0 |
The text is factual and informative, with no emotional or negative tone present. |
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The content is strictly technical and professional, lacking any potentially offensive or provocative language. |
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<span class="kw">case</span> Pompadour = <span class="st">"pompadour"</span>
}
<span class="kw">enum</span> SomeChars: Character {
<span class="kw">case</span> A = <span class="st">"a"</span>
<span class="kw">case</span> Z = <span class="st">"z"</span>
}</code></pre></td></tr></table><p>Structs and enums are both <em>value types</em> meaning every time you assign an existing struct or enum to another name, the values get copied.</p><p>Copy example:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">var</span> aOrZ = <span class="ot">SomeChars</span>.<span class="fu">A</span>
aOrZ == <span class="ot">SomeChars</span>.<span class="fu">A</span> <span class="co">/* true */</span>
<span class="kw">var</span> zOrA = aOrZ
zOrA == <span class="ot">SomeChars</span>.<span class="fu">A</span> <span class="co">/* true */</span>
aOrZ = .<span class="fu">Z</span> <span class="co">/* assignment */</span>
aOrZ == .<span class="fu">Z</span> <span class="co">/* true */</span>
Chunk Summary
The text explains the utility of enums in programming for representing single-value states and type-safe data points, illustrating with examples of physical constants in different unit systems.
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The text is primarily technical documentation and lacks any intended humor. The inclusion of a comment like "false, zOrA is independent copy, so no shared updating" might be seen as a very mild, dry observation in a programming context, but it's not a deliberate joke. |
Helpfulness |
8 |
The text clearly explains the purpose and usage of enums with practical code examples for representing states and type-safe data points, including a well-structured example of physical constants. |
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0 |
The text is calm, objective, and informative, typical of technical documentation. There is no negativity, anger, or depression present. |
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The text is purely professional and technical, offering educational content without any offensive or controversial material. |
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zOrA == .<span class="fu">Z</span> <span class="co">/* false, zOrA is independent copy, so no shared updating */</span></code></pre></td></tr></table><p>You’ll want to use enums when representing states that can only take one of multiple values at a time — or — when you want to store a type-safe way to refer to common fixed-value data points.</p><p>For example, you could store constants in an enum container based on their units:</p><table class="sourceCode javascript numberLines"><tr class="sourceCode"><td class="lineNumbers"><pre>1
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</pre></td><td class="sourceCode"><pre><code class="sourceCode javascript"><span class="kw">enum</span> PhysicsSI: Float {
<span class="kw">case</span> EarthGravity = <span class="fl">9.80665</span>
<span class="kw">case</span> Hubble = <span class="fl">2.5e-18</span>
<span class="kw">case</span> G = <span class="fl">6.673e-11</span>
<span class="kw">case</span> Boltzmann = <span class="fl">1.38054e-23</span>
}
<span class="kw">enum</span> PhysicsAmerican: Float {
<span class="kw">case</span> EarthGravity = <span class="fl">32.1740</span>
<span class="kw">case</span> Hubble = <span class="fl">2.163e-37</span>
<span class="kw">case</span> G = <span class="fl">3.44e-8</span>
<span class="kw">case</span> Boltzmann = <span class="fl">7.2694e-27</span>
Chunk Summary
This text explains the benefits of enums and differentiates between Swift structs and classes, detailing their distinct characteristics and optimal use cases.
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1 |
The text is informative and straightforward, lacking any intended humor. The mention of "boilerplate initialization setters" could be seen as a mild, relatable observation for developers, but it's not overtly humorous. |
Helpfulness |
9 |
The text provides a clear and concise comparison between structs and classes in Swift, highlighting their key differences and best use cases. It covers aspects like data organization, inheritance, initialization, and memory management (value vs. reference types), which is highly valuable for developers. |
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0 |
The text is purely factual and educational, presenting information in a neutral and objective tone. There is no negativity, anger, or depression conveyed. |
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The content is strictly technical and professional, aimed at educating programmers. It avoids any form of offensive or controversial language. |
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}</code></pre></td></tr></table><p>Enums are a great way to organize constants. They give you a stable namespace for common data types as well as compile-time checking for accuracy when passing the enum properties as arguments to functions.</p></section><section id="struct-vs.-class" class="level3"><h3><code>struct</code> vs. <code>class</code></h3><p>Structs and classes are two very similar things in Swift.</p><p>All you need to remember about the differences between a struct and a class is:</p><ul><li>Structs are best used to store groups of closely related properties<ul><li>struct properties don’t allow an inheritance hierarchy or sharing of data.</li></ul></li><li>Structs automatically generate a constructor so you can initialize all properties in your struct without writing boilerplate initialization setters.</li><li>Classes are best used if your data structures are naturally hierarchical in nature<ul><li>or if you need to share one instance of a class among various parts of code.</li><li>or if you need to inherit methods or properties from parent classes</li></ul></li><li>Structs are copied every time they are passed to methods or assigned to new variable names. If you use large structs, the extra copying could impact your performance.</li><li>Class instances are passed by reference. When an instance is passed to a method, only a tiny reference is given to the method.</li><li>Classes are the only way to implement data structures requiring one instance remain accessible by multiple other instances (examples: circular doubly linked lists, various tree/graph structures, etc).</li><li>Classes are the only container type to have an optional <code>deinit</code> block.</li></ul></section><section id="class-vs.-enum" class="level3"><h3><code>class</code> vs.
Chunk Summary
This text details the distinct behaviors of Swift classes versus enums, highlighting their differences in property handling and instantiation, while also covering common features shared by all Swift container types.
Chunk Ratings
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1 |
The text offers a factual comparison between Swift classes and enums without any intentional humor. The mention of "perfectly okay since your enum only holds one tiny value" has a very mild, almost accidental touch of lightheartedness but is not a primary focus. |
Helpfulness |
8 |
The text clearly outlines the key differences and similarities between Swift classes and enums, providing actionable insights for developers choosing between them. It touches on important concepts like pass-by-reference/value, property behavior, and common container capabilities. |
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The text is entirely neutral and informative, discussing programming concepts without any emotional tone or negativity. |
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The content is strictly professional and technical, adhering to standard programming discourse. There is no offensive or inappropriate language. |
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<code>enum</code></h3><p>Classes and enums are the most different of Swift’s containers.</p><p>Classes can have multiple properties, inheritance, and instances of classes are passed by reference.</p><p>Eunms have multiple <em>possible</em> properties, but only one property is ever active at a given time for a given instantiation of the enum. Enums are passed by value, so every time you use an enum as an argument, the value is copied (which is perfectly okay since your enum only holds one tiny value active at once).</p><p>Classes can approximate enum behavior by using static fixed properties with specialized accessors, but enums take care of those common situations for you.</p></section><section id="common-among-everything" class="level3"><h3>Common Among Everything</h3><p>All Swift container types have some common capabilities.</p><p>Each container type can have an <code>init()</code> method to bring up your new instance. Each container type can have <code>convenience init()</code> methods for helping to provide default values when creating new instances.</p><p>Each container type can adopt (conform) to protocols specifying required methods and properties on all instances of a conforming type.</p><p>Each container type can hold methods inside of it to operate on the value of the instance directly.</p><p>Each container, by definition, creates a new global Swift type with the name you give your container. Swift does not discriminate between the underlying container of a type—Swift only cares about matching types.</p><p>Every Swift container may have methods and dynamic properties extended at runtime with Swift’s <code>extension</code> capability.</p><p>Try to reason about your program using custom-defined types, not built-in types or only classes you define.
Chunk Summary
The text discusses programming concepts related to class instantiation and type comparisons, with footnotes clarifying optional types and mathematical notation for comparisons.
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The text is primarily technical and informative, with a very slight, almost imperceptible touch of dry, academic humor related to potential e-reader rendering issues. |
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7 |
The text provides specific technical explanations about type instantiation and comparison logic, particularly within a programming context. The footnotes offer further clarification on related concepts like optional types and combinatorial comparisons. |
Aggression |
0 |
The text is entirely neutral and objective, focusing solely on technical concepts without any emotional charge or negative sentiment. |
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The text is strictly professional and technical, containing no offensive or inappropriate language. |
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Classes are types first and a way to instantiate instances of themselves second.</p></section></section></section><section class="footnotes"><hr /><ol><li id="fn1" epub:type="footnote"><p>We <em>could</em> get around this restriction by declaring every type as an optional, but we don’t want to confuse anyone with unwrapping, automatic unwrapping, or adding a bunch of <code>if val { val! }</code> clauses. Plus, there’s another entire type layer of implicitly unwrapped optionals we’re not going to cover here, though we’ve seen implicitly unwrapped optionals in action when we used an optional as an <code>if</code> boolean.<a href="#fnref1">↩</a></p></li><li id="fn2" epub:type="footnote"><p>We comparing three things (struct, enum, class) in pairs regardless of order (comparing <code>struct</code> vs. <code>enum</code> is the same as comparing <code>enum</code> vs. <code>struct</code> here), so the number of comparisons we need is <span class="math">${3 \choose 2} = 3$</span> comparisons total. If that equation isn’t rendered as math, then your e-reader doesn’t support the current specification requiring support for inline math by default in eBook containers.<a href="#fnref2">↩</a></p></li></ol></section>
Chunk Summary
The text is a closing HTML tag for the body element.
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The provided text is a closing HTML tag, offering no content for humorous interpretation. |
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The text is a single HTML tag and provides no actionable information or instructions. |
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The text is a neutral technical element with no emotional valence. |
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The text is a functional HTML tag and contains no offensive or spicy content. |
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</body>
</html>